Boarding Actions Part 2: Getting There is Half the Battle
For whatever reason you've decided boarding another ship is required. The other ship's crew is not keen on the idea. What can a crew of merchants do to stop you? Quite a bit if the captain has half a brain; and they don't give masters papers to people with less than a whole brain! Intercept Boarding actions require getting close to your target ship. Usually that requires you need to disable its drives. The power plant is the best target because once it is shut down the target ship enters a powered down state. The technical term for this is 'screwed.' Otherwise both the maneuver and jump drives have to be taken offline. A ship that jumps out of system with your boarding party is a little inconvenient. I recommend a Select program for those trying to disable a ship. Having a person onboard the ship can also be very handy. A pilot can find it hard to maneuver with a body pistol against his head. A ship that is brought to maneuver-0 can't maneuver in the norm